triolinked.blogg.se

New vegas autopurge
New vegas autopurge





new vegas autopurge
  1. #New vegas autopurge manual#
  2. #New vegas autopurge Patch#

Savegame trying to address to it, but cant find a source anymore, result - broken save. You can damage it by missing links, like when disabling a plugin with perk. Savegame is actually an incremental backup, a list of changes in gameworld. I never really got any info about PCB damaging the save games. No crashes during 1.5-2 hours gameplay sessions, no freezes. Well, like I said, I had freezes back then, now I`m using just the same, but with NVAC and NVSR and everything runs smoothly. I know, that one plugin for Oblivion had Vram purge script, but I cant find it anymore =( I`m not even using quad texture packs anymore, because game wont launch with them and better cities enabled =)

#New vegas autopurge Patch#

And RAM is not an issue anymore, its actually more stable, than 4GB patch for FNV =) Better Cities using alot of ram, but Vram usage is even harder.

#New vegas autopurge manual#

Oblivion`s 4GB patch is just a few clicks harder, than in FNV, it also requires manual 4GB patching for all OBSE plugins, but it all can be done in 10 minutes. What it may do is increase the frequency of crash due to forcibly unloading data, but as with everything there's no guarantees, it up the user to decide if they really need fast are welcome, glad i could help. Regardless if your game needs excessive or auto use of PCB then it may have problems elsewhere that need to be addressed, clearing cell buffers will not prevent crashes, it will only help with gradual slowdown due to an overworked engine. sorry if i misled you or anyone else, it was not my intention. I shouldn't of used the word inevitably though, i should of said maybe instead. That said its impossible to directly link this to PCB, you could play for 100 hours while using PCB every 15 minutes and never have a problem, I'm basing it off personnel experience in fallout 3 and i once heard that New Vegas handles cell memory differently to FO3, handles it better if i recall.

new vegas autopurge

However do it enough times and it can build up, things stop loading when they should, loading times become a little longer even if you've already loaded the cell during the session, infinite loading screens become more frequent and so on. save games relies on certain data still being present at the time its created, when loaded it with stuff not there it hiccups a bit and carries on 99% of the time. » Pink Face Bug for Old Female Charactersīy Acies Wed 3:08 purge cell buffers unloads cell data that's no longer being used at the time, but not everything it removes is not needed. » Texture appearing in Nifskope, but not in game. » Fallout 4 port for fallout new vegas help » I just realised there is a welcome megathread » (Fo4) fo76 Steel Dawn Weapons and Armor ports » Yet another New Vegas fan, true to caesar! » Does anyone know a place to still get the eggplant BFG?







New vegas autopurge